Final Project
Abstract:
This is an interactive installation based on clonal colonies. It will consist of ten objects placed around a table. Each object can be picked up and manipulated by the user. Certain gestures will cause the object to emit sound and vibrations. Each object will influence the other objects to copy its behavior by proximity and number of objects doing the same behavior. If left alone the objects will eventually become inert. The sound effects will include the psychoacoustic phenomenon of beating.
Project Goals:
The goal of this piece is to create objects that react to gestures. I believe that gesture interfaces are very innovative and lend themselves to areas were interactive art has not explored. This piece will involve users working together or against each other, which is an aspect I seek to explore.
Target Audience:
The audience for these piece will most likely be young children though I would like to entice and older audience as well. I think parents will use it with their children as well.
Project Success:
The success of the project will be determined by the amount of time people use it and the way they use it. It has a game like quality to it, therefore if people try to compete or work collaboratively; it will gauge the success of the artwork.
Background/Need:
Though overly discussed the Nintendo Wii has opened a new era of interface design for the game industry. I believe it will transfer over into everyday life. More people will use gestures as controls rather than the standard input of keyboard and mouse.
Project Timeline:
October 6 – October 20: Order Parts and Create Model
October 20 – October 27: Assemble Objects
October 27 – November 3: Assemble Objects and Location Systems
November 3 – 17: Programming
November 17 – December 1: Tweaking Systems
December 1 – 6: Troubleshooting
Resource List:
I will need to learn how to cast silicon. Also I have to improve my gesture recognition program. I will need to figure out how the objects will know the distance from each other.
To build it physically I will need casting material, accelerometers, Arduino minis, some communication device (Bluetooth or other), and different resistors.
This is an interactive installation based on clonal colonies. It will consist of ten objects placed around a table. Each object can be picked up and manipulated by the user. Certain gestures will cause the object to emit sound and vibrations. Each object will influence the other objects to copy its behavior by proximity and number of objects doing the same behavior. If left alone the objects will eventually become inert. The sound effects will include the psychoacoustic phenomenon of beating.
Project Goals:
The goal of this piece is to create objects that react to gestures. I believe that gesture interfaces are very innovative and lend themselves to areas were interactive art has not explored. This piece will involve users working together or against each other, which is an aspect I seek to explore.
Target Audience:
The audience for these piece will most likely be young children though I would like to entice and older audience as well. I think parents will use it with their children as well.
Project Success:
The success of the project will be determined by the amount of time people use it and the way they use it. It has a game like quality to it, therefore if people try to compete or work collaboratively; it will gauge the success of the artwork.
Background/Need:
Though overly discussed the Nintendo Wii has opened a new era of interface design for the game industry. I believe it will transfer over into everyday life. More people will use gestures as controls rather than the standard input of keyboard and mouse.
Project Timeline:
October 6 – October 20: Order Parts and Create Model
October 20 – October 27: Assemble Objects
October 27 – November 3: Assemble Objects and Location Systems
November 3 – 17: Programming
November 17 – December 1: Tweaking Systems
December 1 – 6: Troubleshooting
Resource List:
I will need to learn how to cast silicon. Also I have to improve my gesture recognition program. I will need to figure out how the objects will know the distance from each other.
To build it physically I will need casting material, accelerometers, Arduino minis, some communication device (Bluetooth or other), and different resistors.
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